Steam.tv Test Results
Steam.tv Mobile Performance: 27/100
Quick overview:
Diagnostics
More information about the performance of your application. These numbers don't directly affect the Performance score.
Largest Contentful Paint element
22,580 ms
This is the largest contentful element painted within the viewport. Learn more about the Largest Contentful Paint element
Reduce JavaScript execution time
4.0 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this. Learn how to reduce Javascript execution time.
Serve images in next-gen formats
Potential savings of 862 KiB
Image formats like WebP and AVIF often provide better compression than PNG or JPEG, which means faster downloads and less data consumption. Learn more about modern image formats.
Eliminate render-blocking resources
Potential savings of 14,700 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles. Learn how to eliminate render-blocking resources.
Reduce unused CSS
Potential savings of 396 KiB
Reduce unused rules from stylesheets and defer CSS not used for above-the-fold content to decrease bytes consumed by network activity. Learn how to reduce unused CSS.
Avoid multiple page redirects
Potential savings of 1,150 ms
Redirects introduce additional delays before the page can be loaded. Learn how to avoid page redirects.
Reduce the impact of third-party code
Third-party code blocked the main thread for 2,680 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact.
Minimize main-thread work
6.0 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this. Learn how to minimize main-thread work
Reduce unused JavaScript
Potential savings of 1,157 KiB
Reduce unused JavaScript and defer loading scripts until they are required to decrease bytes consumed by network activity. Learn how to reduce unused JavaScript.
Avoid enormous network payloads
Total size was 3,311 KiB
Large network payloads cost users real money and are highly correlated with long load times. Learn how to reduce payload sizes.
Ensure text remains visible during webfont load
Leverage the `font-display` CSS feature to ensure text is user-visible while webfonts are loading. Learn more about `font-display`.
Minify JavaScript
Potential savings of 19 KiB
Minifying JavaScript files can reduce payload sizes and script parse time. Learn how to minify JavaScript.
Minify CSS
Potential savings of 10 KiB
Minifying CSS files can reduce network payload sizes. Learn how to minify CSS.
Serve static assets with an efficient cache policy
6 resources found
A long cache lifetime can speed up repeat visits to your page. Learn more about efficient cache policies.
Max Potential First Input Delay
1,780 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric.
First Meaningful Paint
16.3 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric.
Time to Interactive
21.1 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric.
Steam.tv Mobile SEO: 91/100
Quick overview:
Content Best Practices
Format your HTML in a way that enables crawlers to better understand your app’s content.
Document does not have a meta description
Meta descriptions may be included in search results to concisely summarize page content. Learn more about the meta description.
Steam.tv Mobile Best Practices: 59/100
Quick overview:
General
Issues were logged in the `Issues` panel in Chrome Devtools
Issues logged to the `Issues` panel in Chrome Devtools indicate unresolved problems. They can come from network request failures, insufficient security controls, and other browser concerns. Open up the Issues panel in Chrome DevTools for more details on each issue.
Browser errors were logged to the console
Errors logged to the console indicate unresolved problems. They can come from network request failures and other browser concerns. Learn more about this errors in console diagnostic audit
Uses deprecated APIs
1 warning found
Deprecated APIs will eventually be removed from the browser. Learn more about deprecated APIs.
Trust and Safety
Does not use HTTPS
1 insecure request found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding mixed content, where some resources are loaded over HTTP despite the initial request being served over HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs. Learn more about HTTPS.
Steam.tv Mobile Accessibility: 85/100
Quick overview:
Contrast
These are opportunities to improve the legibility of your content.
Background and foreground colors do not have a sufficient contrast ratio.
Low-contrast text is difficult or impossible for many users to read. Learn how to provide sufficient color contrast.
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