Metroid.com Site Title

Metroid™ Dread for the Nintendo Switch™ home gaming system

Metroid.com Meta Description

Join bounty hunter Samus Aran as she escapes a deadly alien world plagued by a mechanical menace in the Metroid Dread game for the Nintendo Switch™ system.

Metroid.com Test Results

Metroid.com Mobile Performance: 28/100
Quick overview:
Diagnostics
More information about the performance of your application. These numbers don't directly affect the Performance score.
Enable text compression
Potential savings of 76 KiB
Text-based resources should be served with compression (gzip, deflate or brotli) to minimize total network bytes. Learn more about text compression.
Minimize main-thread work
29.5 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this. Learn how to minimize main-thread work
Eliminate render-blocking resources
Potential savings of 1,360 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles. Learn how to eliminate render-blocking resources.
Reduce JavaScript execution time
12.5 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this. Learn how to reduce Javascript execution time.
Avoid multiple page redirects
Potential savings of 630 ms
Redirects introduce additional delays before the page can be loaded. Learn how to avoid page redirects.
Largest Contentful Paint element
34,970 ms
This is the largest contentful element painted within the viewport. Learn more about the Largest Contentful Paint element
Reduce the impact of third-party code
Third-party code blocked the main thread for 3,040 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact.
Properly size images
Potential savings of 1,299 KiB
Serve images that are appropriately-sized to save cellular data and improve load time. Learn how to size images.
Minify JavaScript
Potential savings of 62 KiB
Minifying JavaScript files can reduce payload sizes and script parse time. Learn how to minify JavaScript.
Reduce unused JavaScript
Potential savings of 772 KiB
Reduce unused JavaScript and defer loading scripts until they are required to decrease bytes consumed by network activity. Learn how to reduce unused JavaScript.
Serve images in next-gen formats
Potential savings of 641 KiB
Image formats like WebP and AVIF often provide better compression than PNG or JPEG, which means faster downloads and less data consumption. Learn more about modern image formats.
Serve static assets with an efficient cache policy
80 resources found
A long cache lifetime can speed up repeat visits to your page. Learn more about efficient cache policies.
Image elements do not have explicit `width` and `height`
Set an explicit width and height on image elements to reduce layout shifts and improve CLS. Learn how to set image dimensions
Ensure text remains visible during webfont load
Leverage the `font-display` CSS feature to ensure text is user-visible while webfonts are loading. Learn more about `font-display`.
Efficiently encode images
Potential savings of 408 KiB
Optimized images load faster and consume less cellular data. Learn how to efficiently encode images.
Avoid serving legacy JavaScript to modern browsers
Potential savings of 51 KiB
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. For your bundled JavaScript, adopt a modern script deployment strategy using module/nomodule feature detection to reduce the amount of code shipped to modern browsers, while retaining support for legacy browsers. Learn how to use modern JavaScript
Avoid enormous network payloads
Total size was 6,048 KiB
Large network payloads cost users real money and are highly correlated with long load times. Learn how to reduce payload sizes.
Reduce unused CSS
Potential savings of 34 KiB
Reduce unused rules from stylesheets and defer CSS not used for above-the-fold content to decrease bytes consumed by network activity. Learn how to reduce unused CSS.
Preload Largest Contentful Paint image
If the LCP element is dynamically added to the page, you should preload the image in order to improve LCP. Learn more about preloading LCP elements.
Defer offscreen images
Potential savings of 347 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive. Learn how to defer offscreen images.
Max Potential First Input Delay
2,660 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric.
Time to Interactive
35.5 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric.
First Meaningful Paint
9.3 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric.

Metroid.com Mobile SEO: 100/100
Quick overview:

Metroid.com Mobile Best Practices: 62/100
Quick overview:
Trust and Safety
Does not use HTTPS
1 insecure request found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding mixed content, where some resources are loaded over HTTP despite the initial request being served over HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs. Learn more about HTTPS.
General
Browser errors were logged to the console
Errors logged to the console indicate unresolved problems. They can come from network request failures and other browser concerns. Learn more about this errors in console diagnostic audit
Uses deprecated APIs
1 warning found
Deprecated APIs will eventually be removed from the browser. Learn more about deprecated APIs.
Missing source maps for large first-party JavaScript
Source maps translate minified code to the original source code. This helps developers debug in production. In addition, Lighthouse is able to provide further insights. Consider deploying source maps to take advantage of these benefits. Learn more about source maps.
Metroid.com Mobile Accessibility: 96/100
Quick overview:
Best practices
These items highlight common accessibility best practices.
Touch targets do not have sufficient size or spacing.
Touch targets with sufficient size and spacing help users who may have difficulty targeting small controls to activate the targets. Learn more about touch targets.
Similar tests
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