Dinogame.one Site Title

Dino Game

Dinogame.one Meta Description

Enjoy Dino Game! Control the T-Rex dinosaur across the desert, avoid the cacti and flying pterodactyls, and go as far as possible.

Dinogame.one Test Results

Dinogame.one Mobile Performance: 85/100
Quick overview:
Diagnostics
More information about the performance of your application. These numbers don't directly affect the Performance score.
Reduce JavaScript execution time
1.8 s
Consider reducing the time spent parsing, compiling, and executing JS. You may find delivering smaller JS payloads helps with this. Learn how to reduce Javascript execution time.
Reduce the impact of third-party code
Third-party code blocked the main thread for 290 ms
Third-party code can significantly impact load performance. Limit the number of redundant third-party providers and try to load third-party code after your page has primarily finished loading. Learn how to minimize third-party impact.
Eliminate render-blocking resources
Potential savings of 1,460 ms
Resources are blocking the first paint of your page. Consider delivering critical JS/CSS inline and deferring all non-critical JS/styles. Learn how to eliminate render-blocking resources.
Minimize main-thread work
3.1 s
Consider reducing the time spent parsing, compiling and executing JS. You may find delivering smaller JS payloads helps with this. Learn how to minimize main-thread work
Properly size images
Potential savings of 14 KiB
Serve images that are appropriately-sized to save cellular data and improve load time. Learn how to size images.
Serve images in next-gen formats
Potential savings of 50 KiB
Image formats like WebP and AVIF often provide better compression than PNG or JPEG, which means faster downloads and less data consumption. Learn more about modern image formats.
Efficiently encode images
Potential savings of 4 KiB
Optimized images load faster and consume less cellular data. Learn how to efficiently encode images.
Reduce unused CSS
Potential savings of 26 KiB
Reduce unused rules from stylesheets and defer CSS not used for above-the-fold content to decrease bytes consumed by network activity. Learn how to reduce unused CSS.
Image elements do not have explicit `width` and `height`
Set an explicit width and height on image elements to reduce layout shifts and improve CLS. Learn how to set image dimensions
Serve static assets with an efficient cache policy
35 resources found
A long cache lifetime can speed up repeat visits to your page. Learn more about efficient cache policies.
Defer offscreen images
Potential savings of 61 KiB
Consider lazy-loading offscreen and hidden images after all critical resources have finished loading to lower time to interactive. Learn how to defer offscreen images.
Avoid serving legacy JavaScript to modern browsers
Potential savings of 6 KiB
Polyfills and transforms enable legacy browsers to use new JavaScript features. However, many aren't necessary for modern browsers. For your bundled JavaScript, adopt a modern script deployment strategy using module/nomodule feature detection to reduce the amount of code shipped to modern browsers, while retaining support for legacy browsers. Learn how to use modern JavaScript
Does not use passive listeners to improve scrolling performance
Consider marking your touch and wheel event listeners as `passive` to improve your page's scroll performance. Learn more about adopting passive event listeners.
Minify JavaScript
Potential savings of 18 KiB
Minifying JavaScript files can reduce payload sizes and script parse time. Learn how to minify JavaScript.
Reduce unused JavaScript
Potential savings of 61 KiB
Reduce unused JavaScript and defer loading scripts until they are required to decrease bytes consumed by network activity. Learn how to reduce unused JavaScript.
Max Potential First Input Delay
480 ms
The maximum potential First Input Delay that your users could experience is the duration of the longest task. Learn more about the Maximum Potential First Input Delay metric.
Time to Interactive
5.2 s
Time to Interactive is the amount of time it takes for the page to become fully interactive. Learn more about the Time to Interactive metric.
First Meaningful Paint
2.3 s
First Meaningful Paint measures when the primary content of a page is visible. Learn more about the First Meaningful Paint metric.

Dinogame.one Mobile SEO: 100/100
Quick overview:

Dinogame.one Mobile Best Practices: 55/100
Quick overview:
Trust and Safety
Does not redirect HTTP traffic to HTTPS
Make sure that you redirect all HTTP traffic to HTTPS in order to enable secure web features for all your users. Learn more.
Does not use HTTPS
30 insecure requests found
All sites should be protected with HTTPS, even ones that don't handle sensitive data. This includes avoiding mixed content, where some resources are loaded over HTTP despite the initial request being served over HTTPS. HTTPS prevents intruders from tampering with or passively listening in on the communications between your app and your users, and is a prerequisite for HTTP/2 and many new web platform APIs. Learn more about HTTPS.
General
Uses deprecated APIs
1 warning found
Deprecated APIs will eventually be removed from the browser. Learn more about deprecated APIs.
User Experience
Displays images with incorrect aspect ratio
Image display dimensions should match natural aspect ratio. Learn more about image aspect ratio.
Serves images with low resolution
Image natural dimensions should be proportional to the display size and the pixel ratio to maximize image clarity. Learn how to provide responsive images.
Dinogame.one Mobile Accessibility: 96/100
Quick overview:
Contrast
These are opportunities to improve the legibility of your content.
Background and foreground colors do not have a sufficient contrast ratio.
Low-contrast text is difficult or impossible for many users to read. Learn how to provide sufficient color contrast.
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